Interoperability standards for virtual worlds
Virtual worlds are getting quite a bit of attention at work at the moment and for good reason. Clearly there is a huge potential for their use in education and momentum in this area is really building. Like many I have experimented a bit with platforms like Second Life but am now wanting to do more. Second Life, while being great for some uses may not meet all requirements for everyone. I am particularly interested in installing my own virtual world and there are a number of options. Once installed, the first thing I need to do is start building or populating my virtual worlds and so far this is not easy for a novice. A lot of effort seems to be required to start creating appealing and useful artefacts for these worlds. What I'd really like to do once I have created something is to be able to transport it into another virtual world so that I can get some re-use out of it. Some sort of standards and mechanisms for such transportation would be great here. Interoperability specs here we come! So it was with interest I read this post on the readwriteweb blog. 'Teleporting' sounds a lot more interesting than 'harvesting' (metadata). Sharing and re-using assets from virtual worlds is going to be very important and I look forward to hearing more about work in this area (perhaps we will see an OpenSocial for virtual worlds). Cheers, Jerry.
technorati tags: interoperability, virtual worlds,standards
